Wednesday, April 27, 2011

Working Bibliography

Andree, Hans-Joachin. “Graphics and Animation by Personal Computer.” Leonardo 15 (1982): 34-36.

Auzenne, Valliere Richard. The Visualization Quest: A History of Computer Animation. Rutherford, NJ Fairleigh Dickinson University Press, 1994.

Furniss, Maureen, ed. Animation: Art & Industry. Bloomington, IN: Indiana University Press, 2009.

King, Mike. “Programmed Graphics in Computer Art and Animation.” Leonardo 28 (1995): 113-121.

Shannon, Sonya. “Computer Animations.” Leonardo 30 (1997): 434-447.

“History of Computer Animation.” Online Posting. Youtube, 11 April 2008. Web. 28 April 2010. http://www.youtube.com/watch?v=LzZwiLUVaKg

2 comments:

  1. Im still having some trouble with my topic. Since my earlier post was a bit broad I've decided to focus on computer animation and look into it's history and origins. However, I am concerned that I may still be too broad. Would I need to focus even more?

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  2. You could follow the thread of comparing simulation with abstraction/fantasy. In virtual worlds, for example, there are tradeoffs between realism (simulation) and things like playability or usability. In simulation the focus is on patterning the real world. The main theme of abstraction or fantasy is to provide an otherworldly experience. What 3d animation also does is offer the opportunity to blend the two in interesting hybrids of hyperrealistic fantasies.

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